
public class GameTable {
	private int frictionMatchCount;
	private Player player1;
	private Player player2;
	
	GameTable(int frictionMatchCount, Player player1, Player player2) {
		super();
		this.frictionMatchCount = frictionMatchCount;
		this.player1 = player1;
		this.player2 = player2;
	}

	@Override
	public String toString() {
		return "GameTable [frictionMatchCount=" + frictionMatchCount
				+ ", player1=" + player1 + ", player2=" + player2 + "]";
	}

	int getFrictionMatchCount() {
		return frictionMatchCount;
	}

	void setFrictionMatchCount(int frictionMatchCount) {
		this.frictionMatchCount = frictionMatchCount;
	}

	Player getPlayer1() {
		return player1;
	}

	void setPlayer1(Player player1) {
		this.player1 = player1;
	}

	Player getPlayer2() {
		return player2;
	}

	void setPlayer2(Player player2) {
		this.player2 = player2;
	}
	
	
	
	
	
	
	
}
